Games made with AI · and exactly how
Make
your own
game.
A curated den of games built with AI. Every one can carry a developer-verified build sheet: the tools, the pipeline, how much of the work, and what they would do differently.
The build sheet
How it was made
Every listing can carry one. It is filled in by the developer through a short interview, and only what they confirm is shown. This is a sample so you can see what we ask for.
Build sheet · sample
Dungeonthing
Solo · Godot 4 · 7 weeks · first game
Engine
Godot 4.3
no prior experience
Team
Solo
evenings and weekends
Time
7 weeks
idea to itch release
Tool spend
~$40
two subscriptions, one month
AI involvement by discipline
What AI was great at
Getting a first playable in a weekend with no Godot knowledge. Explaining the engine as I went. Creature blockouts.
Where it let me down
Retopology took longer than the whole combat system. Generated meshes will not deform until you rebuild them. Budget for it.
Play
The den
Curated, not exhaustive: a few hundred good games beat thousands of thin listings. Each page links out to itch.io, Steam or the developer’s own site. We never sell games.
First listings in progressMake
The recipes
Pipelines seen across many sheets, written up with the developer’s permission and credited: image to mesh to engine, a coding agent plus an engine you have never used, generated voice over human-written lines.
Written from real sheetsTools
The directory
What can I use to make this part of my game? Open-source and local tools get the same treatment as hosted products, with licence, hardware and pricing facts that carry a last-verified date.
Built from build sheetsMade a game with AI?
Tell us how.
The first pages are going up by hand. If you would like yours among them, write to us with a link to the game and one thing you learned. Nothing goes live until you approve it.