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Games / Spider Siege
Released Free Builder Notes 85%

Spider Siege

Hold your castle against endless spider swarms – build, burn and outlast the mighty Spider Queen.

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Spider Siege

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I built Spider Siege as a classic tower defence game with a nasty twist: the spiders never stop coming.

**How it plays**
- Build walls, archer towers, ballistae, catapults, pitch pots and braziers
- Combine pitch and fire into huge blazes that wipe out whole swarms
- Pick rule cards on level-up that change how every run plays
- Face the Spider Queen and see how long your castle can hold

It runs right in your browser – no download, no sign-up. I made it with the help of AI, and I'm still tuning it, so feedback is very welcome!

Builder Notes

How it was made

DisciplineLevelTools · notes
CodeMostly AI
DesignAI helped
2D art and spritesMostly AI
AI inside the gameMostly AI
Testing and toolingAI helped
What AI was great at

Turning my ideas into working code fast. A new tower or a rule card went from "what if…" to playable in minutes. It was also great at the trailer: music, sound and editing came together much quicker than I expected.

Where it let me down

Balancing and "feel". AI can build a mechanic, but it can't tell whether it's fun. Bugs also crept back in when changes piled up, so I had to test a lot and be very precise about what I wanted.

Human work

The idea, the game design and all the balancing. I decided which towers exist, how pitch and fire combine, what the rule cards do and how hard the Spider Queen hits. I played it again and again, gave feedback and steered every change.

Advice

Start tiny: one enemy, one tower, one wave, then grow it step by step. Play your own game every day and describe exactly what feels wrong. The clearer your feedback, the better the AI gets.

What I'd do differently

Plan a proper ending or win screen from the start. Spider Siege is endless, which is fun, but a clear goal would make it easier to show off and talk about.

Comments 0

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