Tools / UniRig
Animation
Open source
Local
UniRig
Best for auto-rigging generated 3D characters.
VAST AI Research's automatic rigging model that predicts a skeleton and skinning weights for a mesh in one pass, covering humanoids, animals and odd creatures alike. A solo maker takes a generated or sculpted OBJ, FBX or GLB, runs UniRig, and gets back a rigged file ready for animation, which removes the most tedious step between an image-to-3D output and a playable character. Code and weights are MIT.
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Say what you used. No tool-shaming, no scores, no drive-bys.