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UniRig

Best for auto-rigging generated 3D characters.

VAST AI Research's automatic rigging model that predicts a skeleton and skinning weights for a mesh in one pass, covering humanoids, animals and odd creatures alike. A solo maker takes a generated or sculpted OBJ, FBX or GLB, runs UniRig, and gets back a rigged file ready for animation, which removes the most tedious step between an image-to-3D output and a playable character. Code and weights are MIT.

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UniRig
Picture from the VAST-AI-Research/UniRig README.
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