Tools / blender-kiln
3D
Open source
Local
blender-kiln
Best for Claude-driven Blender prop pipeline to GLB.
blender-kiln is a Claude Code plugin and skill that drives a live Blender session over the Blender MCP add-on to take a 3D asset from a text brief to an optimised GLB, FBX or USDZ. Its pipeline covers sourcing (Hunyuan3D generation local or cloud, scripted Blender Python, geometry nodes, or PolyHaven and Sketchfab search), import and scale checks, cleanup, PBR texturing, gltf-transform and gltfpack optimisation and an export validation checklist, with a batch mode for overnight runs. A solo maker would use it to produce a coherent set of game props with consistent scale, naming and poly budgets without learning Blender's export quirks.
Games made with it
No Builder Notes name it yet.
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Say what you used. No tool-shaming, no scores, no drive-bys.