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AI Game Art Pipeline Skill

Best for agent workflows from AI art to runtime sprites.

An agent skill for Codex, Claude Code and Cursor that turns AI-generated images and video into assets that survive a real game loop: transparent sprites that do not jitter, animation frames with stable identity, backgrounds sized for mobile GPUs, and video-to-frames cinematics with hit timing left to code. It is provider-neutral, shipping adapter stubs instead of any vendor SDK, plus small Python scripts for magenta chroma-keying, contact sheets and frame extraction. A solo maker would install it so their coding agent plans and post-processes a sprite pipeline instead of stopping at a pretty picture.

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AI Game Art Pipeline Skill
Picture from the ybuild-ai/ai-game-art-pipeline-skill README.
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