Overdue
A platformer about a delivery that should have arrived a long time ago.
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No screenshots yet. Media is supplied by the maker; we never fetch it from a store.
I wanted to make a platformer with a handmade look and a sense of absurd adventure. Overdue takes you through illustrated worlds, tricky jumps and boss encounters, with original music and sound effects.
It’s built to play directly in your browser. Complete a level to unlock the next, then return to any stage you’ve finished.
For the play link, use the public Overdue page. Leave itch.io and Steam blank unless you have published it there.
How it was made
Turning concrete feedback into playable changes and producing artwork, music, sound effects, and code within the same project. It made it practical to explore ideas and revise them quickly.
A working feature wasn’t always a finished feature. Placeholder details, inconsistent artwork, and progression issues needed repeated checks. Automated tests helped, but they didn’t replace playing the game and looking closely.
I directed the game: choosing the look and tone, reviewing builds, pointing out what felt wrong, and deciding what needed another pass. My role was creative direction and feedback rather than manually making every asset or writing every line of code.
Start with one short, enjoyable level. Give precise feedback, keep backups, and test the actual build—not just screenshots or a report that says the tests passed.
I’d establish the visual style and a complete playable level earlier, then expand. I’d also define clearer checks for movement, progression, sound, and saving before adding more worlds.
Comments 0
Say what you used. No tool-shaming, no scores, no drive-bys.